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SUMMARY:PolyDoc Careers Seminar: Engineering in Film
DTSTART:20220513T150000
DTEND:20220513T160000
DTSTAMP:20260925T054609Z
UID:4bcfb9666bdaf51cc9559364640d638efd8e5346970eee23469ef15b
CATEGORIES:Conferences - Seminars
DESCRIPTION:Christopher Batty\, Derek Bradley\nThe PolyDoc Careers Semina
 r aims to expose students and postdoctoral researchers to a variety of 
 jobs for which a science or engineering degree is highly valuable. Speake
 rs provide personal perspective about their work\, which would not be acc
 essible otherwise\, and questions are highly encouraged. The EPFL commun
 ity at bachelor\, master\, doctoral\, and postdoctoral levels are all eq
 ually encouraged to attend.\n\nZoom link: https://go.epfl.ch/engineeringin
 film\n\nSpeaker 1 – Professor Christopher Batty (University of Waterloo
 \, Canada)\n\nChristopher Batty received his PhD in computer science from 
 the University of British Columbia in 2010\, and was a Banting Postdoctora
 l Fellow at Columbia University from 2011-2013. He is now an Associate Pro
 fessor in the David R. Cheriton School of Computer Science at the Universi
 ty of Waterloo\, where he directs the Computational Motion Group. His rese
 arch is focused on developing physics-based fluid simulation techniques fo
 r computer graphics and computational physics applications. He has worked 
 with major visual effects studios and software companies in the film indus
 try\, including collaborative research for Side Effects’ Houdini (FLIP f
 luid solver) and consulting for Weta Digital. Prior to his academic career
 \, he developed physics-based animation software at former Canadian visual
  effects studio Frantic Films from 2003-2005\, and contributed to films su
 ch as Scooby-Doo 2\, Cursed\, and Superman Returns.\n\nhttps://cs.uwate
 rloo.ca/~c2batty/\n\nSpeaker 2 – Derek Bradley\, PhD (DisneyResearch|St
 udios\, Zürich\, Switzerland)\n\nDerek Bradley has a PhD in computer scie
 nce and is now a Director of Research & Development at DisneyResearch|Stud
 ios in Zürich\, Switzerland\, where he leads the Digital Humans research
  team. He is interested in various problems that involve creating digital 
 humans\, including digital scanning\, facial performance capture\, facial 
 animation\, and visual effects for films. His team has been creating high 
 quality digital humans for over a decade\, and his work has driven the vis
 ual effects in over 30 Hollywood feature films and TV shows\, including bl
 ockbusters like Avengers\, Aladdin\, and The Jungle Book. He has over tw
 o dozen patents for computer graphics technology that he developed. In 201
 9\, he won a Sci-Tech Oscar for the Medusa Performance Capture System.\n\n
 http://zurich.disneyresearch.com/derekbradley/
LOCATION:https://go.epfl.ch/engineeringinfilm
STATUS:CONFIRMED
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