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SUMMARY:Inaugural Lectures - Prof. Wenzel Jakob and Prof. Mika Göös
DTSTART:20240220T180000
DTEND:20240220T193000
DTSTAMP:20260506T080331Z
UID:3f6fec137aff236720f67bbf7033b6c9ba3b16d9232c70ca64ca22b0
CATEGORIES:Inaugural lectures - Honorary Lecture
DESCRIPTION:Prof. Wenzel Jakob\, Prof. Mika Göös\nDate: Tuesday 20 Febr
 uary 2024\n\nProgram: \n\n	18:00-18:05: Introduction by Prof. Rüdiger U
 rbanke\, Dean of the IC School\n	18:05-18:35: Inaugural Lecture Prof. Wen
 zel Jakob\n	18:35-18:45: Q & A\n	18:45-18:50: Introduction by Prof. Rüdi
 ger Urbanke\, Dean of the IC School\n	18:50-19:20: Inaugural Lecture Prof.
  Mika Göös\n	19:20-19:30: Q & A\n	19:30-21:00: Apéritif in the FoodLab 
 Alpine restaurant\n\nLocation:  CE 1 4\n\nRegistration: Click here\n\n*
 ***************************************************************\n\nProf. W
 enzel Jakob\n\nDifferentiable Simulation of Light\n\nAbstract\nThe term "r
 endering" refers to computer programs that simulate light inside a virtual
  world to produce synthetic photographs. Their realism has steadily grown 
 within the last decade\, to the extent that renderings are now often indis
 tinguishable from reality. *Inverse* rendering flips this process around: 
 the images (e.g. photos) are now the input\, and we seek a virtual world t
 hat explains them. This is a more difficult problem with applications in d
 iverse scientific fields that require turning pictures into 3D models or o
 ther physical parameters. My group works on methods that solve this task b
 y propagating derivatives through a simulation. Although intuitive\, this 
 idea turns out to be fraught with many theoretical and practical difficult
 ies. I will give an overview of the key challenges and recent progress tow
 ards building robust and efficient differentiable rendering methods.\n \n
 About the speaker\nWenzel Jakob is an Assistant Professor at EPFL\, headin
 g the Realistic Graphics Lab. His research revolves around inverse graphic
 s\, material appearance modeling and physically based rendering algorithms
 . He is interested in solving real-world problems using invertible simulat
 ions and developing algorithms and systems to do so at scale. Wenzel has r
 eceived the ACM SIGGRAPH Significant Researcher award\, the Eurographics Y
 oung Researcher Award\, and an ERC Starting Grant. His group develops the 
 Mitsuba renderer\, a research-oriented rendering system\, and he has creat
 ed widely used open-source frameworks\, including pybind11\, nanobind\, In
 stant Meshes (SGP Software Award recipient)\, and Dr.Jit.\n\n*************
 ***************************************************\n\nProf. Mika Göös\n
 \nComplexity Theory Through Play\n\nAbstract\nComputational complexity the
 ory addresses the question: What are the fundamental limitations of effici
 ent computation? The foundational question of the field – the P ≠ NP
  conjecture – is the principal motivator for the research conducted in 
 our Theory of Computation Lab at EPFL. I will discuss recent results from 
 our lab\, highlighting several surprising interconnections between seeming
 ly different areas of computer science and math: playing the Hex board gam
 e\, a resolution of a 30-year-old conjecture in graph theory\, as well as 
 applications to automata theory and computational learning theory.\n\nAbou
 t the speaker\nMika Göös is an Assistant Professor in the Theory of Comp
 utation Lab at EPFL since 2020. He is fascinated by impossibility phenomen
 a in mathematics and theoretical computer science: Gödel’s incompleten
 ess theorem\, Turing’s uncomputability of the halting problem\, the P 
 ≠ NP conjecture. Previously\, he was a post-doc at Stanford\, Princeton 
 IAS\, and Harvard. He completed his PhD in 2016 at the University of Toron
 to under the supervision of Toniann Pitassi.
LOCATION:CE 1 4\, EPFL campus https://plan.epfl.ch/?room==CE%201%204
STATUS:CONFIRMED
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