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SUMMARY:Drawing Attention Through Technology Design
DTSTART:20150616T131500
DTEND:20150616T141500
DTSTAMP:20260501T144332Z
UID:3f6367badcb26761cd379e408c8c937e748b5031f206b8eb64b5dcd1
CATEGORIES:Conferences - Seminars
DESCRIPTION:Yvonne Rogers\, University College London (UK)\nThere has been
  growing concern about how children are becoming increasingly distracted b
 y digital technology\; notably playing video games for hours on end\, perp
 etually texting during family meals\, browsing dizzying amounts of digital
  content and constantly using various social media apps for existential re
 assurance. Attention drift appears to be on the rise raising much debate a
 bout its detrimental effect on child development. There is\, however\, as 
 of yet no real evidence to support this. I argue that we should turn this 
 worry on its head: and think instead about the potential benefits of digit
 al technology’s attention grabbing affordances\, that can be exploited t
 o good effect in various contexts. This requires determining how to inform
  and guide attention-switching strategies\, temporally and spatially\, acr
 oss a range of activities. In my talk I will present our ‘mechanisms for
  collaboration’ framework that seeks to achieve this through constrainin
 g the interface and activity in specific ways. Our goal is to enable child
 ren to learn where\, when\, what and how to look at relevant foci more eff
 ectively during ongoing learning activities in individual\, group and whol
 e classroom contexts. I will describe a number of technologies that we hav
 e designed and deployed that have been successful at guiding attention and
  improving learning in terms of increasing awareness\, shared decision-mak
 ing and reflection in problem-solving contexts.\nBio:\nYvonne Rogers is th
 e director of the Interaction Centre at UCL (UCLIC)\, deputy head of depar
 tment for Computer Science and a professor of Interaction Design. She is t
 he Principal Investigator for the Intel-funded Cities collaborative resear
 ch Institute (cities.io) at UCL. She is also an honorary professor at Univ
 ersity Cape Town and has spent sabbaticals at Stanford\, Apple\, Queenslan
 d University\, Melbourne University\, University Cape Town and UCSD. Her r
 esearch is in the areas of ubiquitous computing\, interaction design and h
 uman-computer interaction. This involves informing\, building and evaluati
 ng novel user experiences through creating and assembling a diversity of p
 ervasive technologies. She has been instrumental in promulgating new theor
 ies (e.g.\, external cognition)\, alternative methodologies (e.g.\, in the
  wild studies) and far-reaching research agendas (e.g.\, “Being Human: H
 CI in 2020” manifesto)\, and has pioneered an approach to innovation and
  ubiquitous learning. She is a co-author of the definitive textbook on Int
 eraction Design and HCI now published in its 4th edition that has sold ove
 r 150\,000 copies worldwide and has been translated into 6 languages. She 
 has been elected as a fellow of the BCS and the ACM CHI Academy. She was a
 lso awarded a prestigious EPSRC dream fellowship concerned with rethinking
  the relationship between ageing\, computing and creativity.
LOCATION:BC 420 https://plan.epfl.ch/?room==BC%20420
STATUS:CONFIRMED
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