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SUMMARY:Talks by Martin Hachet and Anke Brock from INRIA Bordeaux
DTSTART:20150825T101500
DTEND:20150825T111500
DTSTAMP:20260921T021040Z
UID:bf0eef0b034cc8f3139680db41f248026b8a74c942fccb1c23999e82
CATEGORIES:Conferences - Seminars
DESCRIPTION:Martin Hachet\nMartin Hachet is a research scientist at Inria 
 Bordeaux. His research focuses on the problems of interaction between Huma
 ns and the digital world\, especially in 3D environments. He has designed 
 and developed new interactive systems in the field of virtual reality\, au
 gmented reality\, multitouch interaction and tangible interaction. He obta
 ined his PhD in 2003 and his Habilitation to supervise research in 2010 at
  the University of Bordeaux. Since 2012\, he leads the Potioc project-team
  (Inria\, CNRS\, University of Bordeaux) specializing in non-conventional 
 methods of human-computer interaction.Anke Brock\nDr. Anke Brock is a Rese
 arch Scientist in Human-Computer Interaction at Inria Bordeaux\, France. P
 reviously\, she has been a Postdoctoral Researcher at the University of To
 ulouse\, France. Anke obtained a PhD (2013) and a Master's Degree (2010) i
 n Human-Computer Interaction from the University of Toulouse. Before this\
 , Anke has been an Engineer in Research & Development at Bosch (Hildesheim
 \, Germany)\, working for the automotive industry. She also holds an engin
 eering diploma in Information Technology from Baden-Wuerttemberg Cooperati
 ve State University in Stuttgart\, Germany (2004). Anke has received award
 s for her PhD research\, among them in 2012 the Google Anita Borg EMEA sch
 olarship.\nPotioc : Popular Interaction\nIn this talk\, Martin Hachet will
  introduce the Potioc project-team. The overall objective of Potioc is to 
 explore new approaches that favor rich interaction with the digital world 
 through engaging and motivating interfaces\, with the final goal of stimul
 ating creation\, learning\, or entertainment. To this end\, we propose to 
 focus on the design\, development and evaluation of popular (3D) User Inte
 rfaces\, mostly targeted at the general public.Interacting with spatial in
 formation\nWithin the field of Human-Computer Interaction\, Geographic HCI
  covers a wide range of research questions concerning the interaction of h
 umans with spatiotemporal phenomena. In my research I have designed\, deve
 loped and evaluated interaction techniques for geographic maps. I have loo
 ked at this mainly from two perspectives. First\, I have studied how geogr
 aphic information can be made accessible to visually impaired people using
  non-visual interaction techniques. Our research showed that interactive m
 aps resulted in a higher efficiency and user satisfaction as compared to t
 actile maps with braille that visually impaired users traditionally use. W
 e have also studied the spatial knowledge resulting from the exploration o
 f an audio-tactile geographic map. Second\, I am interested in providing r
 icher interaction experiences and enabling users to contribute to the map 
 content by using novel interaction techniques. As an example\, we have wor
 ked with Cap Science—the center of scientific culture in Bordeaux—on a
 n interactive geographic map based on spatial augmented reality (using phy
 sical objects as digital displays) and tangible interaction (using physica
 l objects to interact with digital information). This map allows museum vi
 sitors to annotate the map with their comments\, with the goal to contribu
 te to the well-being of the city. In this talk I will give an overview of 
 my previous and current research and outline some perspectives for future 
 work.
LOCATION:BC 02 https://plan.epfl.ch/?room==BC%2002
STATUS:CONFIRMED
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