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SUMMARY:Efficiently Rendering Realistic Images
DTSTART:20090209T161500
DTSTAMP:20260408T121841Z
UID:bc84202370815e30205126837b7cd0496af36559a8ded20ca4c50ca6
CATEGORIES:Conferences - Seminars
DESCRIPTION:Prof. Matthias Zwicker\, Universität Bern\, CH\nDeveloping al
 gorithms to render realistic images is one of the core topics in computer 
 graphics. Applications for realistic rendering technology range from the d
 igital entertainment industry to computer aided industrial design to archi
 tecture or archeology. One of the main challenges in realistic rendering i
 s that it requires a large amount of computation. Even on todays hardware\
 , it may still take minutes to hours to compute a single image using one C
 PU. In this talk I will explain why popular methods for realistic image sy
 nthesis are so computationally expensive. I will then present our recent r
 esearch that focuses on making these computations more efficient. I will a
 lso describe how it is possible to render realistic images in mere fractio
 ns of a second using precomputation.\n\nShort bio:\n\nMatthias Zwicker is 
 a professor at the University of Bern and the head \nof the Computer Graph
 ics Group at the Institute for Computer Science and \nApplied Mathematics.
  From 2006 to 2008 he was an Assistant Professor \nwith the Computer Graph
 ics Laboratory at the University of California in \nSan Diego. He obtained
  a PhD from ETH Zurich  and was a post-doctoral \nassociate with the compu
 ter graphics group at the Massachusetts \nInstitute of Technology for two 
 years. Prof. Zwicker's research focus is in computer graphics. He is most 
 interested in high-quality rendering\, signal processing for image synthes
 is\, point-based methods for rendering and modeling\, and data-driven mode
 ling and animation.\n\nM. Zwicker's homepage
LOCATION:INM 202
STATUS:CONFIRMED
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