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SUMMARY:IC Colloquium : Computational Fabrication: Creating Virtual Conten
 t for the Real World
DTSTART:20171023T161500
DTEND:20171023T173000
DTSTAMP:20260407T021940Z
UID:8c7bb002e1fab1975ce16e5a51a648b2026de190f849e570a7823642
CATEGORIES:Conferences - Seminars
DESCRIPTION:By : Bernd Bickel - Institute of Science and Technology Austri
 a\n\nAbstract : \n3D printing and related digital fabrication techniques h
 ave grown in sophistication over the last decade\, vastly extending the sc
 ope of structures and materials that can be fabricated. While new opportun
 ities have emerged for the design of customized shapes\, architected mater
 ials with novel functionalities\, and active composites that can sense and
  respond to their environment\, the potential impact is currently limited 
 by the lack of efficient computational approaches for content creation. \
 nIn this talk\, I will describe the recent progress in computational fabr
 ication toward novel concepts for modeling\, designing\, and reproducing o
 bjects with nontrivial shapes\, topologies\, and functionalities. I will f
 irst focus on our attempts to develop computational approaches for automat
 ically reproducing important basic physical properties of objects\, such a
 s their deformation behavior and appearance. I will then investigate the d
 esign of objects that can self-deform. I will introduce CurveUps\, curved 
 shells that arise from initially flat states. Each consists of small\, rig
 id tiles that are tightly held together by two pre-stretched elastic sheet
 s. Our method allows the realization of smooth\, doubly curved surfaces th
 at can be fabricated as flat pieces. Once released\, the restoring forces 
 of the pre-stretched sheets support the objects to take shape in 3D. All o
 f our approaches will be illustrated with examples. Finally\, I will disc
 uss the outlook of the field and present its open challenges.   \n\nBio
  :\nBernd Bickel is an assistant professor heading the Computer Graphics a
 nd Digital Fabrication Group at the Institute of Science and Technology Au
 stria (IST Austria). He is a computer scientist interested in computer gra
 phics and its overlap with animation\, robotics\, materials science\, and 
 digital fabrication. His main objective is to develop new techniques for e
 fficient creation\, simulation\, and physical reproduction of digital cont
 ent.\nBernd obtained his master's degree in computer science from ETH Zuri
 ch in 2006. For his PhD studies\, Bernd joined the group led by Markus Gro
 ss\, who is a full professor of computer science at ETH Zurich and the dir
 ector of Disney Research Zurich. From 2011 to 2012\, Bernd was a visiting 
 professor at the Technical University of Berlin\, and in 2012\, he became 
 a research scientist and research group leader at Disney Research. In earl
 y 2015\, he joined IST Austria. He received the ETH Medal for Outstanding 
 Doctoral Thesis in 2011\, the Eurographics Best PhD Award in 2012\, the Mi
 crosoft Visual Computing Award in 2015\, an ERC Starting Grant in 2016\, a
 nd the ACM SIGGRAPH Significant New Researcher Award in 2017.\n\nMore info
 rmation
LOCATION:BC 420 https://plan.epfl.ch/?room==BC%20420
STATUS:CONFIRMED
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