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SUMMARY:Video Game Languages: Codes\, Speech\, and Images at Stake
DTSTART:20191024T090000
DTEND:20191026T170000
DTSTAMP:20260610T042631Z
UID:4f8597559b6167f53491996860bb71a4a4faa63ea24e53f6bd7c845c
CATEGORIES:Conferences - Seminars
DESCRIPTION:Voir le programme complèt / View the complete program\nVideo
  games -- whether considered as a material artifact\, a generator of exper
 iences\, or a field of cultural and social practices -- are based on a div
 ersity of languages that shape their intelligibility. As an audiovisual an
 d digital medium\, video games mobilize different semiotic systems\, while
  frequently renewing generic\, cultural and media codes and conventions.\n
 \nThe international symposium "Video Game Languages: Codes\, Speech\, and 
 Images at Stake" will explore the epistemological scope as well as the ope
 rative value of the notion of "language" (and associated notions of "text"
 \, "rhetoric"\, etc.) in the context of video game research.\n\nThis confe
 rence aims to bring together work that endeavours to think about the diver
 sity of languages involved in (video)gaming activity\, in order to "decode
 " the discursive stratifications that determine the player's experience.\n
 \nThis event is organized by the University of Lausanne (UNIL) Gamelab\, w
 ith the support of the EPFL College of Humanities.\n\nExplore the full pro
 gram and further details on the conference website.
LOCATION:UNIL-IDHEAP\, Aula https://www.unil.ch/idheap/fr/home/menuguid/ac
 ces-rapides/plan-dacces.html
STATUS:CONFIRMED
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