Character Animation: From Virtual Environments to the Real World

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Event details

Date 07.11.2014
Hour 14:00
Speaker Dr. Stelian Coros - Disney Research Zurich, Robotics Institute, Carnegie Mellon University
Bio: Dr. Stelian Coros is a Research Scientist at Disney Research, Zurich, where he leads the Robotics and Mechanical Characters group. Before joining Disney Research, he obtained his PhD in Computer Science from the University of British Columbia. Stelian’s research lies at the intersection of Computer Graphics, Biomechanics, Robotics and Fabrication. More specifically, he is interested in models of motor control, motion planning, physics-based simulation and computational design methods. The overarching goal of his work is to develop autonomous virtual characters and legged robots that can move with life-like grace and agility.
Location
Category Conferences - Seminars
Computer graphics techniques allow artists to realize their imaginative visions, leading to immersive virtual worlds. Nowadays, thanks to advancements in rapid manufacturing devices, tangible links between these vivid virtual worlds and our own can be created. In order to unleash the full potential of this technology however, a key challenge lies in determining the fundamental principles and design paradigms that allow digital content to be processed into forms that are suitable for fabrication. A particularly difficult sub-task is that of creating physical representations of animated virtual characters.

In this talk, I will describe several techniques that can be applied towards addressing this challenge. More specifically, I will present a set of computational systems that greatly simplify the process of designing 3D printable, animated mechanical characters, and I will discuss the relation between physically-simulated virtual characters and legged robots.

Practical information

  • General public
  • Free

Organizer

  • Auke Ijspeert

Contact

  • Auke Ijspeert

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