Video Game Languages: Codes, Speech, and Images at Stake

Event details
Date | 24.10.2019 › 26.10.2019 |
Hour | 09:00 › 17:00 |
Speaker | Voir le programme complèt / View the complete program |
Location | |
Category | Conferences - Seminars |
Video games -- whether considered as a material artifact, a generator of experiences, or a field of cultural and social practices -- are based on a diversity of languages that shape their intelligibility. As an audiovisual and digital medium, video games mobilize different semiotic systems, while frequently renewing generic, cultural and media codes and conventions.
The international symposium "Video Game Languages: Codes, Speech, and Images at Stake" will explore the epistemological scope as well as the operative value of the notion of "language" (and associated notions of "text", "rhetoric", etc.) in the context of video game research.
This conference aims to bring together work that endeavours to think about the diversity of languages involved in (video)gaming activity, in order to "decode" the discursive stratifications that determine the player's experience.
This event is organized by the University of Lausanne (UNIL) Gamelab, with the support of the EPFL College of Humanities.
Explore the full program and further details on the conference website.
Practical information
- General public
- Free
Organizer
- UNIL Gamelab, avec le soutien du College des Humanitès de l'EPFL/UNIL Gamelab, with the support of the EPFL College of Humanities
Contact
- Yannick Rochat, yannick.rochat@epfl.ch