Efficiently Rendering Realistic Images

Event details
Date | 09.02.2009 |
Hour | 16:15 |
Speaker | Prof. Matthias Zwicker, Universität Bern, CH |
Location |
INM 202
|
Category | Conferences - Seminars |
Developing algorithms to render realistic images is one of the core topics in computer graphics. Applications for realistic rendering technology range from the digital entertainment industry to computer aided industrial design to architecture or archeology. One of the main challenges in realistic rendering is that it requires a large amount of computation. Even on todays hardware, it may still take minutes to hours to compute a single image using one CPU. In this talk I will explain why popular methods for realistic image synthesis are so computationally expensive. I will then present our recent research that focuses on making these computations more efficient. I will also describe how it is possible to render realistic images in mere fractions of a second using precomputation.
Short bio:
Matthias Zwicker is a professor at the University of Bern and the head
of the Computer Graphics Group at the Institute for Computer Science and
Applied Mathematics. From 2006 to 2008 he was an Assistant Professor
with the Computer Graphics Laboratory at the University of California in
San Diego. He obtained a PhD from ETH Zurich and was a post-doctoral
associate with the computer graphics group at the Massachusetts
Institute of Technology for two years. Prof. Zwicker's research focus is in computer graphics. He is most interested in high-quality rendering, signal processing for image synthesis, point-based methods for rendering and modeling, and data-driven modeling and animation.
M. Zwicker's homepage
Practical information
- General public
- Free