Talks by Martin Hachet and Anke Brock from INRIA Bordeaux

Event details
Date | 25.08.2015 |
Hour | 10:15 › 11:15 |
Speaker |
Martin Hachet Martin Hachet is a research scientist at Inria Bordeaux. His research focuses on the problems of interaction between Humans and the digital world, especially in 3D environments. He has designed and developed new interactive systems in the field of virtual reality, augmented reality, multitouch interaction and tangible interaction. He obtained his PhD in 2003 and his Habilitation to supervise research in 2010 at the University of Bordeaux. Since 2012, he leads the Potioc project-team (Inria, CNRS, University of Bordeaux) specializing in non-conventional methods of human-computer interaction. Anke Brock Dr. Anke Brock is a Research Scientist in Human-Computer Interaction at Inria Bordeaux, France. Previously, she has been a Postdoctoral Researcher at the University of Toulouse, France. Anke obtained a PhD (2013) and a Master's Degree (2010) in Human-Computer Interaction from the University of Toulouse. Before this, Anke has been an Engineer in Research & Development at Bosch (Hildesheim, Germany), working for the automotive industry. She also holds an engineering diploma in Information Technology from Baden-Wuerttemberg Cooperative State University in Stuttgart, Germany (2004). Anke has received awards for her PhD research, among them in 2012 the Google Anita Borg EMEA scholarship. |
Location | |
Category | Conferences - Seminars |
Potioc : Popular Interaction
In this talk, Martin Hachet will introduce the Potioc project-team. The overall objective of Potioc is to explore new approaches that favor rich interaction with the digital world through engaging and motivating interfaces, with the final goal of stimulating creation, learning, or entertainment. To this end, we propose to focus on the design, development and evaluation of popular (3D) User Interfaces, mostly targeted at the general public.
Interacting with spatial information
Within the field of Human-Computer Interaction, Geographic HCI covers a wide range of research questions concerning the interaction of humans with spatiotemporal phenomena. In my research I have designed, developed and evaluated interaction techniques for geographic maps. I have looked at this mainly from two perspectives. First, I have studied how geographic information can be made accessible to visually impaired people using non-visual interaction techniques. Our research showed that interactive maps resulted in a higher efficiency and user satisfaction as compared to tactile maps with braille that visually impaired users traditionally use. We have also studied the spatial knowledge resulting from the exploration of an audio-tactile geographic map. Second, I am interested in providing richer interaction experiences and enabling users to contribute to the map content by using novel interaction techniques. As an example, we have worked with Cap Science—the center of scientific culture in Bordeaux—on an interactive geographic map based on spatial augmented reality (using physical objects as digital displays) and tangible interaction (using physical objects to interact with digital information). This map allows museum visitors to annotate the map with their comments, with the goal to contribute to the well-being of the city. In this talk I will give an overview of my previous and current research and outline some perspectives for future work.
In this talk, Martin Hachet will introduce the Potioc project-team. The overall objective of Potioc is to explore new approaches that favor rich interaction with the digital world through engaging and motivating interfaces, with the final goal of stimulating creation, learning, or entertainment. To this end, we propose to focus on the design, development and evaluation of popular (3D) User Interfaces, mostly targeted at the general public.
Interacting with spatial information
Within the field of Human-Computer Interaction, Geographic HCI covers a wide range of research questions concerning the interaction of humans with spatiotemporal phenomena. In my research I have designed, developed and evaluated interaction techniques for geographic maps. I have looked at this mainly from two perspectives. First, I have studied how geographic information can be made accessible to visually impaired people using non-visual interaction techniques. Our research showed that interactive maps resulted in a higher efficiency and user satisfaction as compared to tactile maps with braille that visually impaired users traditionally use. We have also studied the spatial knowledge resulting from the exploration of an audio-tactile geographic map. Second, I am interested in providing richer interaction experiences and enabling users to contribute to the map content by using novel interaction techniques. As an example, we have worked with Cap Science—the center of scientific culture in Bordeaux—on an interactive geographic map based on spatial augmented reality (using physical objects as digital displays) and tangible interaction (using physical objects to interact with digital information). This map allows museum visitors to annotate the map with their comments, with the goal to contribute to the well-being of the city. In this talk I will give an overview of my previous and current research and outline some perspectives for future work.
Practical information
- Informed public
- Free
Organizer
- CHILI Lab
Contact
- Florence Colomb, 32275